Benjamin Cleary is an Oscar winning writer/director from Dublin.
In 2015 he wrote, directed and edited his first short film 'Stutterer'. The film has played at roughly 100 festivals and has won over 25 awards including an Academy Award for Best Live Action Short, a Cannes Young Director Award, a London Critic's Circle Award and an Irish Film and Television Award. His second short film ‘Wave‘ premiered at the Tribeca Film Festival 2017 and to date has won over 20+ awards at major festivals on the circuit.
Michael O'Connor is a VR creator based in London.
He designed and produced flagship titles for global video game market leaders SEGA and Nintendo throughout his career in the games industry. His credits include Football Manager, Donkey Kong Country, Super Smash Brothers and Yoshi's Woolly World. Before working in games, he was a film producer in Ireland. His VR experience ‘Three Lights’ was commisioned by Arts Council England and will premiered on exhibition at the National Army Museum in 2018.
Blue Zoo is one of the UK’s most respected animation studios, renowned for unique and playful CG characters and standout animation. They are a multi BAFTA winners, most recently picking up the 2017 BAFTA award for Best Independent Production Company.
Sheritalyn Solis is a freelance creator and consultant. Formerly Creative Lead & Senior Manager of Emerging Platforms at Paramount Pictures, she is focused on innovative storytelling with a background in story development, international production, and acquisitions.
Mária Rakušanová is Head of Platform Partnerships and Content Acquisition for HTC VIVE in Europe. She leads efforts to create a community of creators and partners who push the boundaries of XR development and strives to help create a path of profitability for the industry.
Jody Sargent is a digital artist with extensive experience in the games industry. Jody was Lead Environment Artist on Batman Arkham Knight and created the thrilling Bat Cave for Arkham VR. Her earlier credits include House of the Dead and The Lord of the Rings: Aragorn's Quest.
Bob Corish is a unique visual artist and thinker who worked as VFX supervisor on our co-founder, Ben's last film ‘Wave’ and recently departed Microsoft's Human Experience & Design Group, where he spent many years as Senior Design Researcher.
Lee Harris is an immersive storytelling producer and founder of Electric Skies. Lee comes from the video games industry, moving from SEGA into the immersive sector in 2018. Before games he worked in the film, television and music industries.
Carey Hickling is a Technical Lead with 20 years experience leading teams within the games industry. Recently, Carey’s focus has been graphics rendering and layout systems for AAA VR games which he showcased as Lead Programmer on Batman: Arkham VR.
Tom Bible has more than 16 years of experience creating award-winning, interactive audio and is a pioneer of VR audio. He has had audio director roles on Oculus Story Studio's Emmy award-winning Henry, Dear Angelica, Robo Recall VR and Star Wars: 1313.
Bambou Tanya Kenneth is an artist, art director and illustrator from Tel Aviv and now living in New York City. She is a final year student in Integrated Design at world renowned Parsons School of Art and Design, The New School, New York City.
Luke Thompson has a PhD in Physics from Manchester University and brings a deep analytical and creative skillset to our design and code base. He recently directed his first film Decay - set and shot at CERN, created almost entirely by PhD students.
Omar Parada is a Lead VFX Artist from the video games industry who is specialised in Cascade – Unreal’s in-built VFX system. Previous to joining us on GLIMPSE, Omar completed work on the upcoming AAA game Planet of the Apes: Last Frontier.
Neil Wakefield is an Audio and Gameplay Engineer based in San Francisco who works closely with Tom Bible, our audio director. Neil is part of the LucasArts alumni, where he spent 4 years as lead audio engineer and worked on 3 different Star Wars titles.